Fun and educational games engage kids, while detailed dashboards measure and report student’s usage, engagement and accomplishments. Parents and teachers can analyze this data and make instructional decisions based on what they find.
Choose from a large array of categories ranging from math and science to arts and social skills development. Everyone from special needs children to advanced learners will find fun and challenging games for their learning goals.
Customize your own gamified curriculum by choosing the right games for your learners. We offer dozens of puzzles and skill-building exercises available on both mobile and desktop formats.
Our games are fun, motivating and intrinsically rewarding to kids of all ages. By providing clear, measurable goals and fun incentives such as badges, leaderboards and reward play, we compel learners to return again and again.
KneoWorld is an immersive edutainment gaming experience that challenges students to learn new skills while capturing their attention and imagination.
We are educators, parents, developers, and die-hard gamers with decades of experience in e-learning and kid’s media. We work with the industry’s top talent to evaluate the ever-evolving needs of learners and bring them the best in gamified educational content.
Our games and applications use proven educational content to make learning fun and beneficial for kids at all levels and abilities. We work with industry-leading developers to bring educators the best games for teaching higher order skills kids need for success. Students can download our games and apps or explore KNeoWorld’s immersive gamescape for a learning experience that goes further and deeper than traditional classroom learning by itself. See our complete catalog of edutainment arcade games on KNeoWorld.com.
KneoWorld.com edutainment portal allows children to work their way through a futuristic landscape where play and learning converge in a compelling experience. Players are introduced to concepts such as progression and remuneration via fun games interwoven with educational content – promoting greater competency in literacy, science, mathematics, logic, social skills and the arts.
Using our white label option, KNeoWorld is available for publishing and distribution using your own branding and customization. Your personalized KneoWorld story product can be translated into any global language or dialect and distributed via direct carrier billing or through an educational system. This makes KneoWorld’s white label a great option to build engagement and capital for your financial goals.Additionally our parent company KNeoMedia is always looking for cutting edge apps, brands, content and games with a positive narrative or educational benefit to distribute through our global media associations, including exclusive agreements in Australia, China, the USA and other countries.
KneoWorld’s PTA Fundraising program offers outstanding financial benefits to any school. It is hassle free, there is nothing to buy, nothing to sell and you can order any time! You will receive a complete promotional kit (digital and printed) to spread news about your fundraiser to your school community. Interested parents will register their kids to KNeoWORLD.com using the school ID code and 50% of every membership goes straight back to your school via monthly checks. How easy is that?
Click here to learn more.
Connect the Kidss mission is to provide tablets with educational apps and games to the 200,000 special needs students of New York City public schools, starting with PS 811X in the Bronx. Game-based learning has been shown to be a valuable tool in helping autistic and other special needs kids connect to the wider world. With your support, we can help them make that connection - one student in one school at a time.
Click here to support our efforts.
Gamified learning offers a safe environment for kids to make – and learn from– their mistakes and to try again until they get it right. It’s a great way for introverted learners to build confidence and resilience but also appeals to students of all ages and abilities.
Almost anyone can simply memorize facts, but we take learning to the next level. By engaging kids at their level, we allow them to use their imagination and creativity to solve complex problems and become “little geniuses” in any field of study.
Nobody likes being forced to learn at someone else’s pace, and kids are no exception. KNeoWord games allow learners go at the speed that suits their needs, ensuring that they process and remember what they learn without being overwhelmed by information.
Did we mention our educational games are fun? We focus on Edutainment, where kids can unlock and explore epic, futuristic realms of learning they never thought possible. We strive to make our games as bright, brilliant and imaginative as the kids to play them!
James is also CEO of Australian public listed parent company KNeoMedia Limited. He has over 30 years’ experience in global corporate finance and business management and has held senior executive positions in the finance and communications industries, including ASX listed companies. James has been the driving force of in establishing KNeoWorld Inc in the American games based learning sector.
Mr. Lieberman brings over 45 years of experience, as a producer for Warner Bros., NBC, CBS, ABC, and PBS. He and his team have developed several educational initiatives for KneoWorld’s game-based learning platform in the U.S. Frank sits on the board of Council for Unity, a public school anti-bullying program, and for 10 years has worked with the United Federation of Teachers and American Federation of Teachers on educational initiatives.
Carlo Spicola is responsible for the further development of properties at KNeoWORLD and its success across broad sales channels. He has provided application development, content creation, design and media consulting for Viacom, Children's Television Workshop, Nickelodeon and Warner Mr. Spicola was in charge of conceptualizing, pitching and producing co-branded online/integrated advertising for Nintendo, Pokemon, General Mills, Baby Gap and Kraft Foods.
Ms. Kellett joined KNeoMedia in 2012 as Marketing Director. Her career has spannedmany years working as a strategic marketing and sales professional in Australia. Shehas held senior positions with responsibilities encompassing marketing analysis, strategy, brand development and sales across a variety of industries and products. Dibrings a deep understanding of market dynamics, emerging trends and strategic development resulting in successful sales.
As KNeoMedia’s Creative Director, Kimi Liu heads up product development for our gaming and entertainment content. Ms. Liu has a Master’s Degree in Fine and Computer Arts from the School of Visual Arts in New York City and brings deep experience in visual and game design having worked with top agencies such as Saatchi & Saatchi, Young and Rubican and Digitas.
James studied architecture and color theory at Liceo Artistico in Italy and later received his BFA at parsons School of Design. His career began with MTV Networks in NYC, working his way from designer to art director in just 2 years. He is an accomplished game designer, CG professional and a professor at Sapporo Visual Arts in Japan. Currently James provides artist and content direction to KNeoWorld’s flagship story game and many of its educational mini-games.
Julie Briggs is a seasoned Content Writer, Editor, and Blogger bringing the unique experience working in several countries and writing for global audiences. Ms. Briggs is savvy to the needs of organizations that specialize in training and education, having worked as the Marketing Coordinator for RW3 CultureWizard, a global business skills training firm.
Dr. Tan holds a PhD in games-based-learning from the University of Warwick, UK, and is Director of the Education Research Laboratory, Sultan Idris Education University (UPSI) Malaysia. He is also President of the Malaysian Games-based Learning Association. He is currently a member of theeditorial board of the International Journal of Game-based Learning. Dr Tan consults to KNeoWorld Inc on its games- based learning content and efficacy.
Professor O'Donnell has 30 years of experience as a teacher, school senior manager and national leader of educational technology developments in Scotland. He is a visiting professor of learning innovation and technology within the University of Abertay School of Arts, Media and Computer Games. Since 2009 he has been an independent adviser/consultant focusing on learning, technology and innovation. Professor O’Donnell consults to KNeoWorld Inc. on games-based-learning content and curriculum.
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KNeoWorld is a subsidiary of KNeoMedia, a publicly traded company on the Australian Securities Exchange (ASX).